Noticed during some longer games I’ve played with the mod that there’s a bunch of missing strings, looking to fix them all in the next update. As for new content, I’ve done a few skyboxes including the Horsehead Nebula, Orion Nebula and the Helix Nebula.
As for other fixes I’m still resizing the particle effects one by one. It’s only a small content addon which I’m taking my time to finish.
This weekend Infinite Space will be released, it’ll be fully compatible with Rebellion 1.1:
- 2 new carbon planet textures
- Slightly modified planet glow effect
- Competitive maps will now show the Infinite Space planet icons instead of the vanilla ones
- Competitive maps only have vanilla planet types (Terran, Volcanic, Ice, Desert and Gas) but will use new textures.
- More resized particle effects
- Re-added some vanilla Rebellion skyboxes
On another note, please vote for Infinite Space as Mod of the Year! Thanks!
I’ve seen some people having issues with the current release + patch, causing it the game to minidump.
Wenever you have a minidump, report them to me (what you are doing, how many players, faction, etc etc..) so I can have a look, I’ve done a test game on a 10 player map and did not have a minidump after about 2 hrs.
UPDATE: Minidump was due to a missing file in the entity manifest and will be fixed in version 1.02 coming this weekend (30/11)!
Version 1.01 is almost ready for release, most things like moons, gas giants, new icons are added, only have to add a few more textures for existing planet types so there’s even more variation including: Terran, Carbon and Hydrocarbon.
Check out the updated readme for all the changes.
Also updated the About and Downloads page so it has up to date information.
Keeping you guys posted!
Alright, long time no hear so time for a small status update!
I’ve been working on the stars and changed the green star into a white one and added an orange star too! All star icons have changed so they are a bit more minimal, screenshot is on ModDb, I’ll post some here in the upcoming days).
Added orbiting moons to planets, these will spawn at random around terrestrial planets (so no ice/gas giants/dwarf planets) and are currently eye-candy only! Thinking of adding some planet bonuses, not sure.
Todo: change the pirate base into dwarf planets/regular planets, but I’m still brainstorming for ideas.. also thinking of adding several sized moons but I’m having some problems resizing them. I think this is about it, I’ll keep my blog updated with new stuff I’m adding, sorry for all the delay but currently busy with real life (sadly.. =] ) so that’s why updates are coming in slowly.
Currently working on Gas/Ice Giants, these will be colonizable through research (Tier 5).
Ice Giants will have slightly smaller icons and meshes than Gas Giants, and maximum of 5 resource extractors.
In total there will be 4 Ice giants: White, Aqua (Uranus texture), Yellow and Blue (Neptune Texture).
Now looking into planet bonuses specific to Gas/Ice giants (like He-3, Hydrogen, …, deposits).
Well, I just wanted to let you guys know that a lot of progress has been made today.
I think 2 weeks was an over-estimate, I hope I can finish it before next week Sunday!
I’ve added some tweaks and did adjustments regarding fighter/bomber squadrons and the main battleships of each faction (Kol, Radiance and Kortul), these do anti-fighter damage now.
As for the planets, I’ve done the Sol system planets, did some tweaks to the textures and are coplete, now for the rest of the planets (should not be a lot of work anymore)!